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Necrosis
Customs
Quests
Members are sent on short journeys away from the pack to complete a designated goals. They can travel alone on or in groups to complete the quests they are assigned. Examples include leading a hunt, scouting a new pack or territory, forming a new alliance, recruiting a new Fang, delivering an important missive, organizing a feast, or hosting a tournament, with quests being dependent on the desired rank. Quests are commonly given to yearlings as a type of coming of age ceremony.
Feasts
Gatherings to celebrate the changing of the seasons, births, promotions, and comings of age, or whatever else might be considered worth celebrating. Allies are extended invitations and are allowed to participate in any related pack activities if they so choose.
Squires
Squires are small dexterous animals such as mustelids, rodents, squirrels, lapines, and birds, among others, that the pack employs to use as their assistants. They are used for more than just securing armor. They assist the Sages in their herb mixing and gathering, especially in climbing or crawling into areas the Sages have trouble accessing. They could likely draw on the pack's den walls, as seen in the Citadel den and Inarean Temple. Their uses are open to interpretation and players' creativity. While these are NPC's, they can and are encouraged to be player characters.
Armor
Employing dexterous Squires, Necrosis members are capable of wearing pieces of makeshift armor made of bone, scrap metal, leather, or other scavenged materials. This is most common among the fighting elite, but all ranks may wear armor and have Squires if they wish.
The Crucible
The arena where spars, fights, and tournaments are hosted that test the mettle and perseverance of participants. Fighters will follow the three dodge rule. Members that accrue honor in the Crucible are considered first for promotions.
Tournaments
Traditionally, a series of ranked duels to see which participants are the best fighters. Sparring events are held for status and rank, where wins can have a direct impact on one's place in the pack. Game events include activities like capture the flag, races, diving competitions, and scavenger hunts. Some games will be assisted by the use of dice to make them more diverse and entertaining. Wins primarily based on dice luck rather than character skill are for fun and bragging rights only rather than promotions.
Spies
Sleeper agents that are sometimes deployed to other groups, whether they be allies, neutral parties, or enemies. In the event an agent is exposed, they would be stripped of their status.